Ahhh, cute furry animals. Who doesn't love cute, furry animals? Also, who doesn't like massive woodland forest battles? And asymmetric gameplay? And really, really great meeples? Ahhh.

Like survival games? What about party games? What if we combined those two things together, threw in a Lovecraftian theme, and randomly made everyone more and more insane as the game goes on? HOW ABOUT THAT, HUH? Enter, Mountains of Madness.

Roll and writes are hot right now guys. Hot. Flaming queso with serrano and habenero peppers hot. So, feeling obligated to write about one, enter: Saint Malo.

Azul won hearts and minds in 2017, so there's a lot of hype and skepticism around its sequel. We investigate how the sophomore run of the series by Michael Kiesling fares. May the best tiler win.

PUSH is a simple push-your-luck card game by Prospero Hall, where players alternate turns drawing colored cards numbered 1-6 into stacks to create unique, non-matching sets to get the most points. On a player's turn, they draw cards to add to up to three columns, which can only contain cards of unique number and color.

So, you want to explore the depths and mystery of the oceans, do ye? You want to wage war across the world with a vastly superior craft that strikes fear into the hearts of men? You want to dive to find treasure beyond your wildest dreams? But not get actually, you know, wet, or in real fights or anything like that, right?

Ahhh, Fireball Island, along with Omega Virus, the game I look fondly upon playing during my youth at friends' houses. Nostalgia runs deep with this one. When I heard that Rob Daviau and Restoration Games were reviving this old 1986 gem, not with just a reprint, but a completely new version, I was pretty stoked. There were many days where I played this as a young kid, excited to flick a fireball at my opponents and watch them come crashing down the volcano.